est. 2023 · grown slowly

Pixel art, palettes & small games.

We are a tiny two-person studio. We draw sprites one pixel at a time, mix colour palettes by hand and make short, cozy games you can finish on a train ride.

Recent work

Sprites, tiles and little characters from client projects and our own experiments. Every piece below is drawn on a 16×16 or 32×32 grid.

Palettes we keep coming back to

Hover a swatch to see its value, click to copy. These are free to use in your own projects — a credit is nice but never required.

Small games

Our games are short on purpose. Windfall is a ten-minute game about catching apples before the first frost; Lantern Rows (in progress) is a quiet puzzle about lighting an orchard at night.

  • Windfall — catch the falling apples, avoid the leavesplayable below
  • Lantern Rows — a night-time light puzzle2027
  • Seed Packets — a 64-tile asset packfree
← → or tap the sides to move the basket · score: 0 · best: 0

From the journal

Notes on process, colour and the occasional failure.

How we work

“If a sprite still reads at 1× zoom on a phone, it’s done. If it only works when you squint at 8×, it isn’t.”

We take on a handful of commissions a year: character sheets, tilesets and UI icons for indie games. The commission queue is currently full; new slots open in spring.